1/15/2024 0 Comments Quiver of ehlonna 3.5![]() ![]() Removing or extinguishing a flaming arrow before it ignites its target is a move action ("pick up an item") which provokes an attack of opportunity. Oil and similar substances ignite instantly, dry grass, thatch, or cloth ignites after one round, and wood ignites after 1d4 rounds. A band of 24 crypt things in Orcus's Abyssal layer kept a quiver of Mielikki among their treasure in the late 1350s DR.Arrows and/or bolts can be placed in the quiver, and, if you have no appropriate ammunition in your ammo slot when you use a bow. It also can ignite flammable objects where it lands, if not removed or extinguished. A quiver of Mielikki was part of the treasure of Safehaven Inn in Waterdeep around 1368 DR. Taken together, I would adjudicate flaming arrows as being equivalent to ranged torches.Īnd add specific rules for setting objects on fire, since that's what I expect them to be used for.Ī flaming arrow suffers a -4 penalty to hit, has a 30' range increment, and deals damage equal to a gauntlet of its size category, plus a single point of fire damage. They were a strategic weapon, not a combat one. Fire weaponry was primarily used to destroy crop-fields, tents, thatch-roofed buildings, and other flammable material possessions. The result is not only heavier than an arrow, and blunted, but also padded, and utterly ineffective against things that don't burn well, like people. When flaming arrows were used, they were created by soaking a cloth in some kind of flammable material, and wrapping it around the head (like a torch). There is a well researched and easy to digest wikipedia article on the subject. Brownies, elves, gnomes, and halflings are especially attuned to Ehlonna of the Forests, and will willingly aid her. She is worshipped by hunters, trappers, foresters, rangers, woodcutters, and more. (Note: Improvised weapons suffer a -4 penalty to hit) We can also consider the historical use of actual flaming arrows. Ehlonna is the patron of all good-aligned folk who love the forests. Blunt Arrows ( Races of the Wild) have a 30' range increment.A torch is an improvised weapon and deals only 1 point of fire damage beyond the bludgeoning damage of being hit with a torch.A full pint of oil is an improvised thrown weapon with a 50% chance to behave as alchemist's fire does, and a 50% chance to do nothing. ![]() There are, however, rules for using other sorts of fire as a weapon. You will have to work with your GM (or players) to figure out how to adjudicate nonmagical flaming arrows. (At least not in the core Players Handbook or Dungeon Masters' Guide) ![]()
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